

Stonehearth game inn Pc#
If you were running a modern first-person shooter which can spin off every different AI actor into its own thread, then your PC would be great for that. 4 logical processors if that term had been invented back then) CPU from like 8 years ago lmao! Sorry mate, but you've fallen for a marketing gimmick - the processors in your "workstation" aren't powerful, it's a bunch of cheap average processors wrapped up in a trench coat so they can share the load on modern games that are built to allow "modular processing", but if you take one or two of those processors on their own (which is what Stonehearth does) then they're going to have a bad time.

your two processors together have less processing power than my dual-core, 4-thread (i.e. I play on a work station, and it has 48GB of DDR4 Processor-Intel(R) Xeon(R) CPU 2927 Mhz, 6 Core(s), 12 Logical Processor(s) I would have thought my CPUs would take more to bog them down> Originally posted by Soylent_Greene:Thanks for the input.
Stonehearth game inn free#
So, focus on producing less raw ingredients and using them more effectively scale down the farms and trapping zones to prevent that overflow of raw food and that will have snowballing effects for improving the situation.ģ) if you have your computer doing something else while you play, try and find an alternative way to get that done so that you can free up your CPU for running the game. but you also need to keep in mind that harvesting crops is "computationally" easier than cooking a meal is (harvesting is a 1-step job, cooking has several steps), so if things start getting tight then cooking jobs (and especially the ones for complex meals with many ingredients!) will start to fail as the CPU can't figure out all the needed answers in time and so the task gets bumped to the back of the queue. raw baskets of berries so you want to keep your cooks cooking not have them constantly harvesting fresh crops. Cooked food is far more efficient than e.g. For 28 people, 2 farmers and 2 cooks + 1 trapper + 1 fisher should be plenty. Then, open up a small path to your town by building something like a bridge over your dry moat to give yourself an easy chokepoint to defend, but keep it open no matter what the game throws at you - you could even build like a ridiculously long maze (and line it with turrets or ways for archers to shoot down at enemies they WILL fire down from walls if they can "see" a clear path to the enemies so with good design it's quite possible to make "kill-boxes") ad it won't have as much of an impact on the enemies' pathfinding as blocking things off completely will.Ģ) cut down on the number of working famers, and focus on more cooks. If you feel bad about "cheating", destroy their drops too. stuff happening "in the background" while you play the game (other games installing, lots of browser tabs open, or anything else that your computer might be working on that could take resources away from running the game)ġ) open the console (ctrl+c), click on some enemies, and use the "destroy" command to kill them. until you build something new or place a new piece of furniture, at which point the game lets them try a couple more times just in case the path has opened up) no access to your town so enemies get stuck in "pathfinding hell" constantly trying to find a way in (they actually stop trying after a while. large amounts of items laying around on the ground, needing constant updates (bonus points for food which requires tracking the remaining number of serves in the basket, and how close it is to rotting) Sounds like your CPU is capped out - which tends to happen when you have any of the following situations chewing up all of the processor's computing power:

Why are my meeples starving? (No funny remarks about them not eating, please). They have a smokehouse for jerky and chestnuts (I don't cut those tree down). We're not that far spread out, and the furthest house is the trapper's. There is food RIGHT THERE NEXT TO THE DINING ROOM TABLE!!!!!! About the time I get enough tools and weapons built up, and meeples leveled up the buggers begin starving.

I pick a map spot with choke-points and the trenches keep the boogy man away. I start each settlement by digging a 4 wide x 5 deep trench. The chow hall is attached and had more chests ONLY taking finished food Right next to the fields is the inn, with two cook tools for each. In town I have 16 berry bushes and mixed mushroomsĩ fields that are 11x11 with turnips, carrots, pumpkins, wheat, corn as well as 4x growing flowers and fiber.Įach field has a 64 slot chest next to it, ONLY ACCEPTING the field's output
